![sonic generations 3ds s rank shadow sonic generations 3ds s rank shadow](https://repacklab.com/wp-content/uploads/2021/03/Sonic-Generations-Free-Download-Repacklab-1-200x315.jpg)
Just race them to the finish and dodge their attacks. Why can't every world have a boss rather than 1 per every handful of worlds? Also there are rival races. Can't give away the fight itself but it works great and it's actually a fair challenge.bugger killed me twice before I beat him.I just wish there were more bosses. I had a blast with all of these bosses especially Biolizard and Time Eater, who is greatly improved from the console version. The game sports Big Arm, Biolizard, Egg Emperor and of course the Time Eater himself. I've always been a big fan of bosses designed by Dimps because they create some fantastic and original fights with huge bosses, and Gens 3DS is no exception. Next up my favourite part of the game, the boss fights. The game's score was decent overall ranging from absolutely amazing arrangements (Big arm) to some really nostalgic tunes (Emerald Coast) to some pretty unbearable music that made my ears bleed (modern Radical Highway) and some not remixed at all (tropical resort) but again, why fix what isn't broken? Laziness or not, I didn't mind. And that's prettymuch all I have to say about the stages. And there are a handful of good Modern stages like Tropical resort and Water Palace (again). Sound familiar? But granted there are some pretty good original classic stages such as Water Palace and Emerald Coast. A couple of classic stages are overloaded with boost pads and homing attack chains. Their response? Give Classic Sonic a homing attack! I really do not think he needs it (nor should have it, Homing attacks are Modern Sonic's forte) but meh whatever. Post Genesis era, I was curious what Dimps would do since they could hardly make the levels designed around homing attack chains and such. Granted, it did improve as the game went on but levels like Emerald Coast were awful. Early on, it feels like one of those poorly made platformers you find being shown off on Youtube.
![sonic generations 3ds s rank shadow sonic generations 3ds s rank shadow](https://i.ytimg.com/vi/1JhLkp4nl34/hqdefault.jpg)
Why fix what isn't broken after all? As Modern Sonic the stages are typical linear pathways you boost your way down with occasional platforming. I recognise it as lazy, but tbh I don't care.
![sonic generations 3ds s rank shadow sonic generations 3ds s rank shadow](https://i.ytimg.com/vi/FD-gvbtykPI/maxresdefault.jpg)
The classic stages (as Classic Sonic) are all direct copies from their original games. I have no complaints with the lineup, Genesis sports Green Hill, Casino Night and Mushroom Hilll, Dreamcast brings Emerald Coast and Radical Highway and Modern gives us Water Palace and Tropical Resort. Which wouldn't be a problem if stages like Mushroom Hill which I'm used to rolling in weren't direct copies from the Genesis games. The physics are actually pretty decent.except the rolling. Classic Sonic is a huge improvement from what Dimps gave us in Sonic 4. Only real difference is that instead of spindashing by pressing down, he does the slide instead. Modern Sonic is prettymuch the same as in Colours 3DS with his boosting, sliding, homing attacks and stomping. Let's start off with how the Sonics control. I was wondering if this game'd be a timeless classic, or if it should be erased from Sonic's history.terrible puns aside it's a mixed bag. Eventually I bought it as a time consumer. Modern Sonic is prettymuch the same as in Colours 3DS with his boosting, sliding, homing attacks During all the hype for Generations this one never caught my eye. During all the hype for Generations this one never caught my eye.